Monday, May 31, 2010
Crafting and Gathering in MMOs
Saturday, March 22, 2008
GDC
This year I decided to attend the Game Development Conference in
Day 1
As an introverted person, the act talking to strangers intimidated me. However, I was able to move past this reservation and make a few contacts. When I first arrived at
Shortly after talking to the people at Flagship, I made my way to the Keynote Conference. It was supposed to be about creativity in the game industry but I think it closely resembled a huge Microsoft and Xbox 360 advertisement more than anything. They did manage to showoff some pretty cool games like Ninja Gaiden 2. On a side note, the lead designer for Ninja Gaiden 2 looked like he had fought off some demons himself. His skin was clearly very worn (possibly a burn) and he wore a black leather jacket. With his dark hair and sunglasses he could have easily won a cosplay contest. I was blown away by the demo of Ninja Gaiden 2. Impressive graphics ensure that a game sells well but fine tuned gameplay is the most important aspect of a game. The weapon and combat system looked comprehensible and polished. While I wish that switching weapons was done in real time (a la Diablo 2) going to the start menu works well. It does look like a linear hack-and-slash sort of game but at the same time it feels like it could be a very good game.
After the keynote lecture, I rushed to get in line for the lecture being given by the Lead designer of WoW. I waited patiently in line only to push and shove my way to get a great seat. Rob Pardo, was the lead designer of Wow and he also worked on the other blockbuster games released by Blizzard. Needless to say, I now know what it feels like to be a tween at a Hannah Montana concert. Everything he said about Blizzard’s approach to multiplayer gaming made sense. Also, the material was not obvious to me. In fact, much of the lecture discussed the nuances more than the highlights of multiplayer gaming. One such idea was that Blizzard designs the multiplayer aspect of a game before the singleplayer game. At first this did not make much sense to me because all of Blizzard’s games had great singleplayer or story modes.
To be continued….
Monday, January 14, 2008
Welcome!
Hi, I’m Matt. I’m a sophomore at the
As for experience in the industry, I spent much of my summer between freshman and sophomore year at the Electronic Arts Headquarters in
The games that I like to plan now are mostly role playing games. However, I have been known to pick up an FPS from time to time. The immediate thrill of shooting someone and then hearing them whine about it over Ventrilo is a great temporary high. However, it’s not quite as satisfying as finding a perfect ethereal Death Cleaver Berserker Axe off of a Baal run in Diablo 2: Lord of Destruction. I played Diablo 2 for most of my childhood. Back in the day when I had little homework and no desire to do anything productive I powered up my computer and played Diablo with my friends. In fact, I just quit playing this past summer. Coincidentally, Hellgate:
